• The Only Constant is Change
  • April 30, 2024 /
  • With the end of the winter semester and the beginning of the spring term, I get a chance to look outside my office window, Bartleby-style, and observe the changes around me. Trees are now in full leaf. New students are walking by and trying to figure out whether they should …

  • New DigHT Class for Fall 2024
  • April 18, 2024 /
    Digital Humanities & Technology
  • DigHT 210: Introduction to Programming will return to the class schedule for Fall 2024. The class will now teach Python, the most popular programming language in the world. Unlike most introductory programming classes, DigHT 210 will be taught in a small computer lab with a focus on individual instruction. The …

  • Changes in Store for the FLAC
  • March 29, 2024 /
    Digital Humanities & Technology, News
  • Renovations have commenced on the Foreign Language Activities Commons (FLAC) in B003 JFSB.  The cabinetry in the back area has been removed to simplify the area and add more space.  The walls were repainted throughout the area (shout-out to Brad and Charles, the best in the business), and the tech …

  • Biblical Hebrew Learning Suite
  • February 29, 2024 /
    Asian and Near Eastern Languages, Hebrew, News, WordCruncher
  • If you’re interested in learning Hebrew, the Biblical Hebrew Learning Suite is the soon-to-be-released resource for you! In collaboration with Donald W. Parry, the WordCruncher team has been developing four excellent Hebrew learning tools: 1. The Biblical Hebrew Learning Tool Master 5 components to studying Hebrew–pronunciation, vocabulary, verb parsing, grammar, and …

  • Finger pressing "KEEP IT SIMPLE" button on computer keyboard
  • Web development paradigms for scholars
  • February 5, 2024 /
  • It’s a trap! Many scholars want to have a webpage, website, or even a custom web application to showcase their work, provide open access to resources, or to collect data. In the digital world we live in, this is an excellent way to extend your reach and expand your impact. …

  • Michael Call
  • Looking back, looking forward
  • December 30, 2023 /
  • 2023 is coming to an end, giving us a chance to celebrate and reflect on all that has happened this past year in the Office of Digital Humanities. Among the many notable events, here are a few to remember: University Conference awards: ODH brought home two major university awards this …

  • New ODH Faculty Member Focuses on User Experience
  • November 30, 2023 /
  • In September ODH welcomed it’s newest faculty member: Dr. Kathie Gossett. Kathie has worked at the intersections of digital media and the humanities for over 15 years—28 if you include her years working in industry.  Her particular focus is on user experience (UX), including user research, interface design, and information …

  • Get to Know ODH’s Newest Member, Spencer Young
  • October 25, 2023 /
  • Only a few short months after adding Lauryn Wilde to the team (take a peek at her self-introduction here when you get a chance), ODH has expanded once more with the addition of its newest member: Spencer Young! Recently brought on as a full-time member of the WordCruncher team, Spencer …

  • Where’s my work phone?
  • July 3, 2023 /
  • Some ideas and pointers to fine tune RingCentral. As we have transitioned to the new BYU phone system, offered through the softphone company RingCentral, I have heard some fun comments. My favorite was, “I didn’t need training to use my old phone!”. One of the benefits of RingCentral is that …

  • The English Parallel Bible and the Dead Sea Scrolls
  • May 25, 2023 /
  • English Parallel Bible: In the 1990s, the WordCruncher team hired Biblical Hebrew and Greek students to create the English Parallel Bible. The basic version (see below) uses a transliteration of Hebrew and Greek words so English speakers can pronounce the words (e.g., ’ĕlōhîm). The advanced version uses Hebrew letters for …

  • Servers in the College of Humanities
  • May 1, 2023 /
  • In the College of Humanities we have many servers to fill  the various needs of faculty and staff.  Did you know that we have over 50 servers?  Many of you have requested server space for various reasons, including projects, books, and research. A few examples:  FLATS testing to receive college …

  • WordCruncher in the Wild
  • March 31, 2023 /
  • When I first joined the WordCruncher team, I was surprised to discover that many people were unaware that the software was still actively being developed. As part of my role, I set out to increase WordCruncher’s visibility both within the college and beyond; over the past four years, I’m proud …

  • And all things have become new . . .
  • February 27, 2023 /
  • The Humanities Learning Commons has recently been remodeled and redesigned from a set of carrels with desktop computers into a place where students may gather to study and collaborate in an open and relaxed environment. Patrons may take advantage of comfortable and flexible seating to create a study area, or …

  • ChatGPT: Friend or Foe
  • January 31, 2023 /
  • Introduction: OpenAI, ChatGPT, Their Impact on Industry OpenAI is a research and development company founded in 2015 with the goal of promoting and developing friendly AI in a way that benefits humanity as a whole. Co-founded by Elon Musk, Sam Altman, Greg Brockman, Ilya Sutskever, and Wojciech Zaremba, OpenAI started …

  • Clojure programming language logo
  • Clojure Libraries in ODH
  • November 28, 2022 /
  • My work with The Office of Digital Humanities is as a senior web developer. My teams and I build applications in the Clojure programming language1 to serve the college of Humanities and the Office of Digital Humanities, and utility libraries that serve the university and the broader developer community. Here …

  • Image of board game
  • Knowledge at Play
  • October 29, 2022 /
  • In her 2007 New Yorker piece “The Meaning of Life,” Jill Lepore tells the story of the classic American board game The Game of Life, whose first iteration was developed by the Massachusetts engraver Milton Bradley in 1860. Lepore argues that each subsequent version of the game can be read …

  • Goodbye Hummedia! …Hello Y-video!
  • May 16, 2022 /
  • We are currently planning to shut down Hummedia at the end of the summer, and there are a few simple steps required of you to have your collections ready on Y-video for Fall semester (or earlier, if you like).

  • logo for DHU6, a rendering of Delicate Arch that is half composed of a circuit diagram
  • Digital Humanities Utah
  • March 4, 2022 /
    Digital Humanities
  • Last week, the Office of Digital Humanities hosted the sixth Digital Humanities Utah (DHU) symposium. DHU began in 2016 as an opportunity to gather people from universities around the state—and from the larger region—to discuss the work that they were doing on/in digital scholarship, digital scholarly communication, and more.

  • Peanuts Comic
  • The Peanuts Comics Transcription Project
  • January 18, 2022 /
    Digital Humanities, News
  • Comic strips are not generally analyzed because of the difficulty of converting handwritten images into a digital version. Perhaps one of the most difficult comic strips to analyze is Peanuts, an American comic strip written and illustrated by Charles M. Schulz from 1950 to 2000.